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CMZMod

A working modding pipeline for CastleMiner Z (XBLIG 1.6.3) on RGH/JTAG Xbox 360 consoles.

Edit C# source or drop a mod folder into mods/, run one PowerShell command, FTP the resulting CMZModded.stfs to your console, launch and test.

Get started on GitHub Join the Discord


Two ways to mod

  • Framework modding


    Write a self-contained mod as a folder of C# files. Drop it into mods/, build, deploy. The game source is never touched. Covers recipes, custom items, custom blocks, gameplay event hooks (damage, mining, crafting, kills), per-world data persistence, and a fixed set of item behaviors (sword, pickaxe, spade, axe, block, consumable).

    Recommended for new mods.

    Open the guide →

  • Direct source editing


    Edit the decompiled C# directly. Full control over anything in the codebase: textures, audio, new blocks, custom enemies, multiplayer protocol, save format. Higher friction, but unlimited in scope.

    For things the framework doesn't cover.

    Open the guide →


At a glance

Game CastleMiner Z (XBLIG), version 1.6.3
Console requirement RGH or JTAG Xbox 360 with FreeStyle Dash or Aurora
Toolchain Visual Studio 2010, XNA Game Studio 4.0, Xbox 360 SDK
Title ID 584E07D1 (folder), 584E07D2 (metadata)
Install path Hdd1:\Content\0000000000000000\584E07D1\
Status Pipeline runs end-to-end on real RGH hardware

Getting started

The full setup walkthrough lives in the project README on GitHub: prerequisites, asset extraction, building the STFS CLI, and the first build/deploy cycle.

Once your build is loading on the console (look for the green CMZMOD DEV BUILD marker on the title screen), come back here and pick a modding path above.


Community

  • Discord: discord.gg/by5JD9dcEn — the CastleMiner Z modding community server. Active dev work, mod releases, help with RGH setup.
  • GitHub Issues: for bugs in the pipeline, ModAPI, or STFS CLI.
  • Pull requests welcome: especially for ModAPI extensions, deploy script improvements, and documentation fixes.

Credits

Built on top of:

CastleMiner Z is © DigitalDNA Games. This project contains decompiled source for educational and modding purposes only. No game assets are distributed.